Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1098 Move:738 Mana:2495 Secs:71 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:737 Mana:2495 Secs:70 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:736 Mana:2495 Secs:69 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:735 Mana:2495 Secs:69 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:734 Mana:2495 Secs:68 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:733 Mana:2495 Secs:68 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about her business here.
A field mouse is taking advantage of the cherry droppings.
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:732 Mana:2495 Secs:67 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
Cyndre flies into the room.

HP:1098 Move:731 Mana:2495 Secs:67 > give scroll cyndre
You give a vellum scroll to Cyndre.

HP:1098 Move:731 Mana:2495 Secs:63 > give scroll cyndre
You give a vellum scroll to Cyndre.

HP:1098 Move:731 Mana:2495 Secs:62 > give scroll cyndre
You give a vellum scroll to Cyndre.

HP:1098 Move:731 Mana:2495 Secs:62 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about her business here.
A field mouse is taking advantage of the cherry droppings.
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:730 Mana:2495 Secs:59 > e

A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
Cyndre flies into the room.

HP:1098 Move:729 Mana:2495 Secs:58 > s

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:728 Mana:2495 Secs:58 > w
w

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
Cyndre flies into the room.

HP:1098 Move:727 Mana:2495 Secs:57 > HP:1098 Move:727 Mana:2495 Secs:57 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A harmless garter snake slithers along the ground.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:1098 Move:726 Mana:2495 Secs:57 > n

The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:725 Mana:2495 Secs:56 > score

You are 63 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [16/0]  Int [19]  Wis [18]  Dex [19]  Con [17]  Chr [18].
HP: [1098/1098]     Move: [725/739]     Mana: [2495/2739].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [7]    Damroll: [3].
Gold Coins: [0]    Alignment: [-928]    Life: [7].
You have been playing for 43 days and 20 hours.
You are known as Cyndre - Lord of Magick
You are floating.
  You feel blessed.
  You can detect magical properties.
  You are invisible.
  You can detect mob hatred.
  You can breathe underwater.
  You can detect hidden things.
  You can detect invisible things.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1098 Move:725 Mana:2495 Secs:53 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1098 Move:725 Mana:2460 Secs:48 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1098 Move:725 Mana:2425 Secs:46 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1098 Move:725 Mana:2390 Secs:44 > HP:1098 Move:725 Mana:2390 Secs:44 > 
A monarch butterfly flies into the room.

HP:1098 Move:725 Mana:2390 Secs:40 > e

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:724 Mana:2390 Secs:38 > e

A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
Cyndre flies into the room.

HP:1098 Move:723 Mana:2390 Secs:37 > e

A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:722 Mana:2390 Secs:37 > n

The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found.    
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A small red songbird hops merrily around here.
A tiny chipmunk darts through the grass.
Cyndre flies into the room.

HP:1098 Move:721 Mana:2390 Secs:36 > cast 'clair' simone
Okay.
A wormhole spirals open in front of you, and you peer inside...

Casey's Fine Clothing
   This tiny little shop is meticulously clean and ordered.  Wooden racks
situated about the room and against the walls hold rows of hanging
garments, from hooded robes to shirts and pants.  One section of shelves
holds dozens of pairs of fine footwear, and a few miscellaneous items are
neatly laid out on small wooden tables.  Most of the items sold here look
delicate and fairly expensive.    
[ Exits: n ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
Casey, the half-elf tailoress peers at your wardrobe as you enter.
  Three orbs of magic float silently around her!

HP:1098 Move:721 Mana:2355 Secs:32 > HP:1098 Move:721 Mana:2355 Secs:32 > 
An elven city guard leaves south.
The noblewoman leaves south.

HP:1098 Move:721 Mana:2355 Secs:30 > cast 'evil eye'
Okay.
Pink smoke rapidly descends upon you, then dissipates away!

HP:1098 Move:721 Mana:2205 Secs:30 > cast 'evil eye'
Okay.
Smoky, blood-red mist clouds over your eyes.

HP:1098 Move:721 Mana:1905 Secs:28 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:721 Mana:1905 Secs:25 > w

The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
A tiny chipmunk darts through the grass.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A little grey squirrel darts back and forth collecting nuts.
Cyndre flies into the room.

HP:1098 Move:720 Mana:1905 Secs:24 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:720 Mana:1905 Secs:24 > w

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A field mouse is taking advantage of the cherry droppings.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:719 Mana:1905 Secs:22 > gaze simone
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:1098 Move:719 Mana:1905 Secs:22 > HP:1098 Move:719 Mana:1905 Secs:22 > 
A human city guard has arrived.
A monarch butterfly flies away to the east.
A field mouse leaves south.

HP:1098 Move:719 Mana:1905 Secs:20 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:719 Mana:1905 Secs:20 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A field mouse is taking advantage of the cherry droppings.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:718 Mana:1905 Secs:19 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:718 Mana:1905 Secs:18 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Cyndre flies into the room.

HP:1098 Move:717 Mana:1905 Secs:16 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:717 Mana:1905 Secs:15 > n


Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A field mouse is taking advantage of the cherry droppings.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:716 Mana:1905 Secs:14 > HP:1098 Move:716 Mana:1905 Secs:14 > HP:1098 Move:716 Mana:1905 Secs:14 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:716 Mana:1905 Secs:13 > n


Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:715 Mana:1905 Secs:12 > HP:1098 Move:715 Mana:1905 Secs:12 > HP:1098 Move:715 Mana:1905 Secs:12 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:715 Mana:1905 Secs:11 > HP:1098 Move:715 Mana:1905 Secs:11 > 
A field mouse has arrived.

HP:1098 Move:715 Mana:1905 Secs:10 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:715 Mana:1905 Secs:8 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:714 Mana:1905 Secs:7 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:714 Mana:1905 Secs:7 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:713 Mana:1905 Secs:6 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:713 Mana:1905 Secs:6 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:712 Mana:1905 Secs:5 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:712 Mana:1905 Secs:5 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:711 Mana:1905 Secs:4 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:711 Mana:1905 Secs:3 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:710 Mana:1905 Secs:2 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:709 Mana:1905 Secs:1 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:739 Mana:1965 Secs:75 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:739 Mana:1965 Secs:74 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:739 Mana:1965 Secs:73 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A field mouse is taking advantage of the cherry droppings.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:738 Mana:1965 Secs:72 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:738 Mana:1965 Secs:71 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:737 Mana:1965 Secs:70 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:737 Mana:1965 Secs:70 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:736 Mana:1965 Secs:68 > gaze simone
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!
The red mist in your eyes dissipates away.

HP:1098 Move:736 Mana:1965 Secs:67 > HP:1098 Move:736 Mana:1965 Secs:67 > 
Simone sneaks up behind Cyndre and viciously slits his throat!
Cyndre grasps at his throat as blood starts pouring from it!
A primal warspear's point is dulled back down to normal!

HP:1098 Move:736 Mana:1965 Secs:65 > cast 'harm' sim
Cannot find the target of your spell!

HP:1098 Move:736 Mana:1965 Secs:63 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:1098 Move:735 Mana:1965 Secs:59 > gr
Your group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Cyndre              1098    735   1965    100%     71%    100     -
  Cyndre               940    739   2739     85%    100%    100     -

HP:1098 Move:735 Mana:1965 Secs:57 > s

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Cyndre flies into the room.

HP:1098 Move:734 Mana:1965 Secs:56 > score

You are 63 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [16/0]  Int [19]  Wis [18]  Dex [19]  Con [17]  Chr [18].
HP: [1098/1098]     Move: [734/739]     Mana: [1965/2739].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [7]    Damroll: [3].
Gold Coins: [0]    Alignment: [-928]    Life: [7].
You have been playing for 43 days and 20 hours.
You are known as Cyndre - Lord of Magick
You are floating.
  You feel blessed.
  You can detect magical properties.
  You can detect mob hatred.
  You can breathe underwater.
  You can detect hidden things.
  You can detect invisible things.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1098 Move:734 Mana:1965 Secs:54 > cast 'invis'
Okay.
You vanish from existence.

HP:1098 Move:734 Mana:1935 Secs:51 > look

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
Cyndre - Lord of Magick is floating here. (Invis) 

HP:1098 Move:734 Mana:1935 Secs:49 > s
Alas, you cannot go that way...

HP:1098 Move:734 Mana:1935 Secs:46 > n

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Cyndre flies into the room.

HP:1098 Move:733 Mana:1935 Secs:45 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1098 Move:732 Mana:1935 Secs:43 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:731 Mana:1935 Secs:43 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:730 Mana:1935 Secs:42 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:730 Mana:1935 Secs:36 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A field mouse is taking advantage of the cherry droppings.
Cyndre flies into the room.

HP:1098 Move:729 Mana:1935 Secs:33 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:728 Mana:1935 Secs:32 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:727 Mana:1935 Secs:31 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Cyndre flies into the room.

HP:1098 Move:726 Mana:1935 Secs:30 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:726 Mana:1935 Secs:29 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:725 Mana:1935 Secs:28 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:724 Mana:1935 Secs:28 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:723 Mana:1935 Secs:26 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:722 Mana:1935 Secs:21 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:721 Mana:1935 Secs:20 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:720 Mana:1935 Secs:19 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:719 Mana:1935 Secs:18 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:718 Mana:1935 Secs:16 > gr
Your group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Cyndre              1098    718   1935    100%     70%    100     -
  Cyndre               940    739   2739     85%    100%    100     -

HP:1098 Move:718 Mana:1935 Secs:15 > look

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre - Lord of Magick is floating here. (Invis) 
A little brown rat scurries around, looking for food.

HP:1098 Move:718 Mana:1935 Secs:12 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:717 Mana:1935 Secs:9 > w
w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:716 Mana:1935 Secs:8 > HP:1098 Move:716 Mana:1935 Secs:8 > 
Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:715 Mana:1935 Secs:8 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:714 Mana:1935 Secs:6 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:713 Mana:1935 Secs:4 > sl
You float down toward the ground and go to sleep.

HP:1098 Move:713 Mana:1935 Secs:2 > 
HP:1098 Move:713 Mana:1935 Secs:2 > 
HP:1098 Move:713 Mana:1935 Secs:1 > 
HP:1098 Move:713 Mana:1935 Secs:1 > 

HP:1098 Move:713 Mana:1935 Secs:1 > 
HP:1098 Move:739 Mana:2056 Secs:75 > 
HP:1098 Move:739 Mana:2056 Secs:75 > wa
HP:1098 Move:739 Mana:2056 Secs:75 > sta
You awaken, and sit up.

HP:1098 Move:739 Mana:2056 Secs:74 > gr
You stand up.
You slowly rise off the floor and hover in mid-air.

HP:1098 Move:739 Mana:2056 Secs:74 > HP:1098 Move:739 Mana:2056 Secs:74 > Your group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Cyndre              1098    739   2056    100%     75%    100     -
  Cyndre              1050    739   2739     95%    100%    100     -

HP:1098 Move:739 Mana:2056 Secs:74 > e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:738 Mana:2056 Secs:72 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:737 Mana:2056 Secs:71 > score

You are 63 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [16/0]  Int [19]  Wis [18]  Dex [19]  Con [17]  Chr [18].
HP: [1098/1098]     Move: [737/739]     Mana: [2056/2739].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [7]    Damroll: [3].
Gold Coins: [0]    Alignment: [-928]    Life: [7].
You have been playing for 43 days and 20 hours.
You are known as Cyndre - Lord of Magick
You are floating.
  You feel blessed.
  You can detect magical properties.
  You are invisible.
  You can detect mob hatred.
  You can breathe underwater.
  You can detect hidden things.
  You can detect invisible things.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1098 Move:737 Mana:2056 Secs:70 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:736 Mana:2056 Secs:67 > score

You are 63 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [16/0]  Int [19]  Wis [18]  Dex [19]  Con [17]  Chr [18].
HP: [1098/1098]     Move: [736/739]     Mana: [2056/2739].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [7]    Damroll: [3].
Gold Coins: [0]    Alignment: [-928]    Life: [7].
You have been playing for 43 days and 20 hours.
You are known as Cyndre - Lord of Magick
You are floating.
  You feel blessed.
  You can detect magical properties.
  You are invisible.
  You can detect mob hatred.
  You can breathe underwater.
  You can detect hidden things.
  You can detect invisible things.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1098 Move:736 Mana:2056 Secs:66 > aff
You are affected by the following:

bless                   Expires in 2 hours
fly                     Expires in 3 hours
water breath            Expires in 3 hours
acidshield              Expires in 6 hours
sanctuary               Expires in 6 hours
invisibility            Expires in 23 hours
detect invisibility     Expires in 77 hours
sense life              Expires in 78 hours
detect hate             Expires in 91 hours
detect magic            Expires in 177 hours

HP:1098 Move:736 Mana:2056 Secs:63 > cast 'evil eye'
Okay.
Smoky, blood-red mist clouds over your eyes.

HP:1098 Move:736 Mana:1756 Secs:61 > HP:1098 Move:736 Mana:1756 Secs:61 > 
A human city guard leaves east.

HP:1098 Move:736 Mana:1756 Secs:60 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:736 Mana:1756 Secs:58 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:735 Mana:1756 Secs:58 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:734 Mana:1756 Secs:57 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:734 Mana:1756 Secs:56 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:733 Mana:1756 Secs:55 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:733 Mana:1756 Secs:54 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:732 Mana:1756 Secs:54 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:732 Mana:1756 Secs:53 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:731 Mana:1756 Secs:52 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:731 Mana:1756 Secs:51 > e
gaze sim

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:730 Mana:1756 Secs:49 > HP:1098 Move:730 Mana:1756 Secs:49 > You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!
The red mist in your eyes dissipates away.

HP:1098 Move:730 Mana:1756 Secs:49 > HP:1098 Move:730 Mana:1756 Secs:49 > 
Simone stares at you and utters the words, 'silence'.
You grasp at your throat as it instantly swells shut!
Simone lunges at you and attacks!

HP:1098 Move:730 Mana:1756 Secs:49 > HP:1098 Move:730 Mana:1756 Secs:49 > 
Simone dodges the attack!
You miss Simone with your pierce.
Simone has some small wounds and bruises.
Simone misses you with his pierce.
Simone pierces you very hard.
A primal warspear's point is dulled back down to normal!
Acid splashes onto him, burning him horribly!

HP:1085 Move:730 Mana:1756 Secs:48 > gaze sim
You gaze intently at him.

HP:1085 Move:730 Mana:1756 Secs:47 > HP:1085 Move:730 Mana:1756 Secs:47 > 
You barely pierce Simone.
Simone has some small wounds and bruises.
You dodge the attack!
Simone misses you with his pierce.

HP:1085 Move:730 Mana:1756 Secs:46 > cast 'harm'
Upon who should the spell be cast?

HP:1085 Move:730 Mana:1756 Secs:45 > cast 'silence'
Upon who should the spell be cast?

HP:1085 Move:730 Mana:1756 Secs:44 > cast 'silence' sim
Cannot find the target of your spell!

HP:1085 Move:730 Mana:1756 Secs:43 > n

Entrance to the Grand Church of Light
   The ivory marble steps have led you up to a wide landing in front of the
magnificent church.  A shallow enclave of stone leads straight ahead to the
huge wooden doors, intricately carved and shaped to conform with the
tapered stone arch that supports them.  Detailed sculptures of cherubs and
unicorns look down on you from the walls of the enclave, and a small brass
bowl of holy water is affixed to one wall.  This is to allow those who wish
to enter to bless themselves so that they do not contaminate the holy
sanctum inside with their impurity.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1085 Move:729 Mana:1756 Secs:42 > s

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1085 Move:728 Mana:1756 Secs:40 > w
w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1085 Move:727 Mana:1756 Secs:39 > HP:1085 Move:727 Mana:1756 Secs:39 > 
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1085 Move:726 Mana:1756 Secs:39 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1085 Move:725 Mana:1756 Secs:38 > aff
You are affected by the following:

silence                 Expires in 1 hour
bless                   Expires in 2 hours
fly                     Expires in 3 hours
water breath            Expires in 3 hours
acidshield              Expires in 6 hours
sanctuary               Expires in 6 hours
detect invisibility     Expires in 77 hours
sense life              Expires in 78 hours
detect hate             Expires in 91 hours
detect magic            Expires in 177 hours

HP:1085 Move:725 Mana:1756 Secs:37 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1085 Move:724 Mana:1756 Secs:36 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:723 Mana:1756 Secs:35 > cast 'evil eye'
Your throat burns painfully as you try to cast!

HP:1085 Move:723 Mana:1756 Secs:31 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
Cyndre flies into the room.

HP:1085 Move:722 Mana:1756 Secs:30 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:1085 Move:721 Mana:1756 Secs:27 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1085 Move:720 Mana:1756 Secs:26 > n

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]
Cyndre flies into the room.

HP:1085 Move:719 Mana:1756 Secs:25 > n
The doors seems to be closed.

HP:1085 Move:719 Mana:1756 Secs:23 > aff
You are affected by the following:

silence                 Expires in 1 hour
bless                   Expires in 2 hours
water breath            Expires in 3 hours
fly                     Expires in 3 hours
sanctuary               Expires in 6 hours
acidshield              Expires in 6 hours
detect invisibility     Expires in 77 hours
sense life              Expires in 78 hours
detect hate             Expires in 91 hours
detect magic            Expires in 177 hours

HP:1085 Move:719 Mana:1756 Secs:22 > s

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1085 Move:718 Mana:1756 Secs:20 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:1085 Move:717 Mana:1756 Secs:19 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:716 Mana:1756 Secs:19 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1085 Move:715 Mana:1756 Secs:18 > s

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:714 Mana:1756 Secs:18 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1085 Move:713 Mana:1756 Secs:17 > s

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1085 Move:712 Mana:1756 Secs:16 > s

South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:711 Mana:1756 Secs:15 > s

South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1085 Move:710 Mana:1756 Secs:13 > s

South Citizen Lane
   The houses standing to either side of the lane are getting closer and
closer together.  Still relatively nice, and structurally sound, most are
made of different colors of brick.  However the amount of personal property
around these houses is quickly diminishing.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1085 Move:709 Mana:1756 Secs:11 > s

South End of Citizen Lane
   Citizen Lane stops at a dead end, surrounded by small brick houses.  
The homes here are tightly packed together, and each consist of only a
single large room.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:708 Mana:1756 Secs:10 > e

A House of Black Brick
   Simple amenities adorn this house, much like many of the other houses
around town.  A few pieces of wooden furniture, a couple beds, and a
fireplace with a chimney to the east.    
[ Exits: w ]
A woman paces back and forth across the room, looking very worried.
Cyndre flies into the room.

HP:1085 Move:707 Mana:1756 Secs:9 > e
Alas, you cannot go that way...

HP:1085 Move:707 Mana:1756 Secs:8 > w

South End of Citizen Lane
   Citizen Lane stops at a dead end, surrounded by small brick houses.  
The homes here are tightly packed together, and each consist of only a
single large room.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:706 Mana:1756 Secs:8 > n

South Citizen Lane
   The houses standing to either side of the lane are getting closer and
closer together.  Still relatively nice, and structurally sound, most are
made of different colors of brick.  However the amount of personal property
around these houses is quickly diminishing.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1085 Move:705 Mana:1756 Secs:7 > n

South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:704 Mana:1756 Secs:7 > open
Open what?

HP:1085 Move:704 Mana:1756 Secs:6 > e
Alas, you cannot go that way...

HP:1085 Move:704 Mana:1756 Secs:5 > n

South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1085 Move:703 Mana:1756 Secs:5 > e
Alas, you cannot go that way...

HP:1085 Move:703 Mana:1756 Secs:4 > open
Open what?

HP:1085 Move:703 Mana:1756 Secs:2 > n

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1085 Move:702 Mana:1756 Secs:2 > e

An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1085 Move:701 Mana:1756 Secs:1 > e

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1085 Move:700 Mana:1756 Secs:1 > e
The fence seems to be closed.

HP:1098 Move:739 Mana:1816 Secs:75 > open
You open the fence.

HP:1098 Move:739 Mana:1816 Secs:74 > e
e

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A tiny honeybee buzzes around in the air.
Cyndre flies into the room.

HP:1098 Move:738 Mana:1816 Secs:73 > HP:1098 Move:738 Mana:1816 Secs:73 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:1098 Move:737 Mana:1816 Secs:73 > e

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.
Cyndre flies into the room.

HP:1098 Move:736 Mana:1816 Secs:72 > e

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about her business here.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:735 Mana:1816 Secs:71 > e

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:734 Mana:1816 Secs:70 > e

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:733 Mana:1816 Secs:70 > e

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is going about his business here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
Cyndre flies into the room.

HP:1098 Move:732 Mana:1816 Secs:69 > e
Alas, you cannot go that way...

HP:1098 Move:732 Mana:1816 Secs:69 > s

South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:731 Mana:1816 Secs:68 > s

South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:730 Mana:1816 Secs:68 > s

South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:729 Mana:1816 Secs:68 > s

South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:728 Mana:1816 Secs:67 > s

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.    
[ Exits: n e w ]
Cyndre flies into the room.

HP:1098 Move:727 Mana:1816 Secs:67 > e

South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.  
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:726 Mana:1816 Secs:66 > e
e

South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:725 Mana:1816 Secs:66 > e

South Wall Road
   The road here continues its passage along the southern edge of the city
here.  You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:724 Mana:1816 Secs:65 > HP:1098 Move:724 Mana:1816 Secs:65 > 
Bend at the South Wall
   The road here turns a corner, heading toward the southern gates of
Moldavia.  You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:723 Mana:1816 Secs:65 > n

Wall Road
   You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:722 Mana:1816 Secs:64 > n

Wall Road
   The southern wall road heads southward here, toward the gates over to
the west.  You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:721 Mana:1816 Secs:63 > n

Bend in the Southern Wall
   The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory.  You can see the ramparts of
the southern Moldavian gate off to the west here.  More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.  
[ Exits: e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:720 Mana:1816 Secs:63 > n
Alas, you cannot go that way...

HP:1098 Move:720 Mana:1816 Secs:62 > n
Alas, you cannot go that way...

HP:1098 Move:720 Mana:1816 Secs:62 > n
Alas, you cannot go that way...

HP:1098 Move:720 Mana:1816 Secs:61 > e
e

South Wall Road
   You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north.  A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:719 Mana:1816 Secs:61 > e

South Wall Road
   The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times.  A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:718 Mana:1816 Secs:61 > HP:1098 Move:718 Mana:1816 Secs:61 > 
South Wall Road
   The road along the southern wall heads east and west here.  To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.  
The southern gates of Moldavia are far off to the west.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:717 Mana:1816 Secs:60 > n
Alas, you cannot go that way...

HP:1098 Move:717 Mana:1816 Secs:60 > e

Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]
Cyndre flies into the room.

HP:1098 Move:716 Mana:1816 Secs:60 > e
Alas, you cannot go that way...

HP:1098 Move:716 Mana:1816 Secs:59 > n

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1098 Move:715 Mana:1816 Secs:58 > n

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:714 Mana:1816 Secs:58 > n

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:713 Mana:1816 Secs:57 > n

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:712 Mana:1816 Secs:57 > n

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:711 Mana:1816 Secs:56 > n

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
Cyndre flies into the room.

HP:1098 Move:710 Mana:1816 Secs:56 > n

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:709 Mana:1816 Secs:55 > n

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:708 Mana:1816 Secs:55 > n

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.    
[ Exits: n s ]
An auburn haired girl skips lightly across your path.
Cyndre flies into the room.

HP:1098 Move:707 Mana:1816 Secs:54 > n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.    
[ Exits: n s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:706 Mana:1816 Secs:54 > n

Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A thin old man lies here, trying to sleep.
Cyndre flies into the room.

HP:1098 Move:705 Mana:1816 Secs:53 > n

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:704 Mana:1816 Secs:53 > n

Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:703 Mana:1816 Secs:52 > n

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.    
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1098 Move:702 Mana:1816 Secs:52 > n
Alas, you cannot go that way...

HP:1098 Move:702 Mana:1816 Secs:51 > n
Alas, you cannot go that way...

HP:1098 Move:702 Mana:1816 Secs:51 > n
Alas, you cannot go that way...

HP:1098 Move:702 Mana:1816 Secs:50 > w

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]
Cyndre flies into the room.

HP:1098 Move:701 Mana:1816 Secs:50 > n

Moldavia City Dump
   A huge enclave is made here, with the city walls stretching northward to
meet the sheer cliffs of the mountain face.  The entire area is filled with
enormous piles of garbage.  Foodstuffs, rusted metal, and shattered wooden
objects as large as wagons cover the ground.  The stench of the area is
overwhelming, as years of waste material decomposes on top of itself.  
This place is infested with all manner of vermin and carrion birds, which
come to fight over and feast upon the animal carcasses and mildewed beer
that is dumped here every day.    
[ Exits: s ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:700 Mana:1816 Secs:49 > s

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]
Cyndre flies into the room.

HP:1098 Move:699 Mana:1816 Secs:47 > w

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.    
[ Exits: n e ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:698 Mana:1816 Secs:47 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
Cyndre flies into the room.

HP:1098 Move:697 Mana:1816 Secs:46 > HP:1098 Move:697 Mana:1816 Secs:46 > 
A dwarven city guard has arrived.

HP:1098 Move:697 Mana:1816 Secs:45 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
Cyndre flies into the room.

HP:1098 Move:696 Mana:1816 Secs:45 > n
Alas, you cannot go that way...

HP:1098 Move:696 Mana:1816 Secs:44 > n
Alas, you cannot go that way...

HP:1098 Move:696 Mana:1816 Secs:43 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:695 Mana:1816 Secs:43 > n
Alas, you cannot go that way...

HP:1098 Move:695 Mana:1816 Secs:42 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.    
[ Exits: e w ]
A gypsy boy walks innocently through the crowd.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:694 Mana:1816 Secs:42 > n
Alas, you cannot go that way...

HP:1098 Move:694 Mana:1816 Secs:41 > w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from 
its sources in the heart of the northern mountains.  It stands on three high 
tiers of arches, with each tier being shorter than the one below it.  The 
bottom arches stand nearly twice the height of the city wall, and easily 
stretch over it to bring the fresh water to the townspeople.  The main 
line of aqueduct continues southward from here, down along the edge of 
Viderman Avenue.  A smaller section taps the water running from the main 
aqueduct and heads westward along the edge of wall road, to the water 
supply and bath house.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:693 Mana:1816 Secs:41 > n
Alas, you cannot go that way...

HP:1098 Move:693 Mana:1816 Secs:40 > w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.    
[ Exits: e w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:692 Mana:1816 Secs:39 > n
Alas, you cannot go that way...

HP:1098 Move:692 Mana:1816 Secs:38 > w

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:691 Mana:1816 Secs:38 > w

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:690 Mana:1816 Secs:37 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.    
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1098 Move:689 Mana:1816 Secs:36 > e

Cyndre growls darkly at Simone as he remembers him!
Simone quickly evades Cyndre's attack!

HP:1098 Move:689 Mana:1816 Secs:35 > s

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:688 Mana:1816 Secs:35 > HP:1098 Move:688 Mana:1816 Secs:35 > 
Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.    
[ Exits: n s w ]
Cyndre flies into the room.

HP:1098 Move:687 Mana:1816 Secs:35 > s

Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:686 Mana:1816 Secs:32 > s

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:685 Mana:1816 Secs:31 > s

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.    
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:684 Mana:1816 Secs:30 > s

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:683 Mana:1816 Secs:29 > s

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1098 Move:682 Mana:1816 Secs:28 > s

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1098 Move:681 Mana:1816 Secs:28 > s

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:680 Mana:1816 Secs:27 > time
It is 3 o'clock am, on the Day of the Sun.
The 20th Day of the Month of the Pilgrim's Journey, Year 400.

HP:1098 Move:680 Mana:1816 Secs:26 > aff
You are affected by the following:

silence                 Expires in 0 hours
bless                   Expires in 1 hour
fly                     Expires in 2 hours
water breath            Expires in 2 hours
acidshield              Expires in 5 hours
sanctuary               Expires in 5 hours
detect invisibility     Expires in 76 hours
sense life              Expires in 77 hours
detect hate             Expires in 90 hours
detect magic            Expires in 176 hours

HP:1098 Move:680 Mana:1816 Secs:25 > s

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:679 Mana:1816 Secs:24 > s
s

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:1098 Move:678 Mana:1816 Secs:23 > s

Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:677 Mana:1816 Secs:23 > s
s

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:676 Mana:1816 Secs:23 > HP:1098 Move:676 Mana:1816 Secs:23 > 
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:675 Mana:1816 Secs:23 > HP:1098 Move:675 Mana:1816 Secs:23 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A street rat wanders about the city, looking for garbage.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is going about his business here.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
Cyndre flies into the room.

HP:1098 Move:674 Mana:1816 Secs:22 > gr all
Everyone following you is already in your group.

HP:1098 Move:674 Mana:1816 Secs:21 > s

South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:673 Mana:1816 Secs:20 > s

South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:672 Mana:1816 Secs:19 > s

South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:671 Mana:1816 Secs:19 > s

South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:670 Mana:1816 Secs:18 > s

South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.    
[ Exits: n e w ]
Cyndre flies into the room.

HP:1098 Move:669 Mana:1816 Secs:17 > e

South Wall Road
   This is the southern wall road, which lines the southern border of
Moldavia.  To your south rises a huge, stone wall which serves to keep out
invaders, as well as to keep the inhabitants of the slums from spilling out
into the forest to the south.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:668 Mana:1816 Secs:16 > e

South Wall Road
   You continue walking along the wall road here, noticing the drastic
change between the cleaner, more friendly areas toward the west, and the
slum which awaits you to the east.  This area is heavily populated with
guards, who must constantly deal with the threat of invaders from the
south, as well as keep a constant eye on the lower-class citizens to the
east.  
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1098 Move:667 Mana:1816 Secs:16 > e

South Wall Road
   The road here continues its passage along the southern edge of the city
here.  You can see the Moldavian park far off in the distance to the
northwest, and the slums and ghettos of Moldavia's lower-class citizens
sits like an open sore to the northeast.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:666 Mana:1816 Secs:15 > e

Bend at the South Wall
   The road here turns a corner, heading toward the southern gates of
Moldavia.  You begin to see a much more lively atmosphere here, as you
leave the slums and begin to see more people walking on the roads with you.
[ Exits: n w ]
Cyndre flies into the room.

HP:1098 Move:665 Mana:1816 Secs:15 > n

Wall Road
   You continue your walk through the corridor here, surrounded on one side
by the southern wall, on the other side by housing units, which gradually
turn from low income housing toward the north, into barracks for Moldavia's
military toward the south.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:664 Mana:1816 Secs:14 > n

Wall Road
   The southern wall road heads southward here, toward the gates over to
the west.  You can see the landscape starting to change here, from the
disease-ridden slums to the northeast, into a more peaceful, cleaner area
as you head toward the southern gates.
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:663 Mana:1816 Secs:13 > n

Bend in the Southern Wall
   The southern wall road turns a corner here, as any more passage to the
west is blocked by a large, run-down factory.  You can see the ramparts of
the southern Moldavian gate off to the west here.  More graffiti can be
found along the wall, proclaiming threats against the organized police
force of the town.  
[ Exits: e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:662 Mana:1816 Secs:13 > n
Alas, you cannot go that way...

HP:1098 Move:662 Mana:1816 Secs:12 > n
Alas, you cannot go that way...

HP:1098 Move:662 Mana:1816 Secs:12 > n
Alas, you cannot go that way...

HP:1098 Move:662 Mana:1816 Secs:11 > e
e

South Wall Road
   You inch your way along the southern wall here, keeping an eye on the
ghetto slums to the north.  A street walker eyes you from a dimly-lit
doorway to the north, just before a guard comes striding in, causing her to
quickly run inside.  
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:661 Mana:1816 Secs:11 > e

South Wall Road
   The road continues its passage along the southern wall, which is used to
hold off invaders travelling into the city from the forests, especially the
undead armies of Imlac, who have attempted invasion many times.  A small
dog runs up to you, plays with your foot for a second, then scampers off.
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:660 Mana:1816 Secs:10 > HP:1098 Move:660 Mana:1816 Secs:10 > 
South Wall Road
   The road along the southern wall heads east and west here.  To the
north, the slums of Moldavia stick out into the skyline, with the run-down
hovels and street vermin walking around, glancing quickly around them.  
The southern gates of Moldavia are far off to the west.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:659 Mana:1816 Secs:10 > n
Alas, you cannot go that way...

HP:1098 Move:659 Mana:1816 Secs:9 > e

Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]
Cyndre flies into the room.

HP:1098 Move:658 Mana:1816 Secs:8 > n

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the nobility
from the people who live here.  
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1098 Move:657 Mana:1816 Secs:8 > n

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about his business here.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:656 Mana:1816 Secs:7 > n

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:655 Mana:1816 Secs:7 > n

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:654 Mana:1816 Secs:6 > n

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:653 Mana:1816 Secs:6 > n

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
Cyndre flies into the room.

HP:1098 Move:652 Mana:1816 Secs:5 > w

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:651 Mana:1816 Secs:4 > w

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
Cyndre flies into the room.

HP:1098 Move:650 Mana:1816 Secs:3 > sl
You float down toward the ground and go to sleep.

HP:1098 Move:650 Mana:1816 Secs:2 > 
HP:1098 Move:650 Mana:1816 Secs:2 > 
HP:1098 Move:650 Mana:1816 Secs:1 > 

HP:1098 Move:650 Mana:1816 Secs:1 > HP:1098 Move:650 Mana:1816 Secs:1 > HP:1098 Move:650 Mana:1816 Secs:1 > 

You feel your voice return!

HP:1098 Move:739 Mana:1937 Secs:75 > HP:1098 Move:739 Mana:1937 Secs:75 > HP:1098 Move:739 Mana:1937 Secs:75 > wa
sta
You awaken, and sit up.

HP:1098 Move:739 Mana:1937 Secs:75 > HP:1098 Move:739 Mana:1937 Secs:75 > You stand up.
You slowly rise off the floor and hover in mid-air.

HP:1098 Move:739 Mana:1937 Secs:74 > look

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
Cyndre - Lord of Magick is floating here. (Invis) 

HP:1098 Move:739 Mana:1937 Secs:73 > cast 'psychic cast'
Okay.
Your mind becomes flooded with various spell incantations!

HP:1098 Move:739 Mana:1897 Secs:67 > look

Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
Cyndre - Lord of Magick is floating here. (Invis) 

HP:1098 Move:739 Mana:1897 Secs:65 > w

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.  
[ Exits: e s w ]
Cyndre flies into the room.

HP:1098 Move:738 Mana:1897 Secs:64 > w

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.  
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:737 Mana:1897 Secs:63 > aff
You are affected by the following:

psychic cast            
bless                   Expires in 0 hours
fly                     Expires in 1 hour
water breath            Expires in 1 hour
acidshield              Expires in 4 hours
sanctuary               Expires in 4 hours
detect invisibility     Expires in 75 hours
sense life              Expires in 76 hours
detect hate             Expires in 89 hours
detect magic            Expires in 175 hours

HP:1098 Move:737 Mana:1897 Secs:62 > cast 'economize'
Okay.
The very essence of Magic crackles at your fingertips!

HP:1098 Move:737 Mana:1797 Secs:58 > w

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a 
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard 
headquarters.
[ Exits: n e ]
Cyndre flies into the room.

HP:1098 Move:736 Mana:1797 Secs:55 > cast 'armor'
Okay.
You feel someone protecting you.

HP:1098 Move:736 Mana:1787 Secs:54 > w
n
Alas, you cannot go that way...

HP:1098 Move:736 Mana:1787 Secs:52 > HP:1098 Move:736 Mana:1787 Secs:52 > 
Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.    
[ Exits: n s w ]
Cyndre flies into the room.

HP:1098 Move:735 Mana:1787 Secs:52 > w

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:734 Mana:1787 Secs:51 > w

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:733 Mana:1787 Secs:49 > w

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:732 Mana:1787 Secs:49 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:731 Mana:1787 Secs:48 > aff
You are affected by the following:

psychic cast            
bless                   Expires in 0 hours
water breath            Expires in 1 hour
fly                     Expires in 1 hour
sanctuary               Expires in 4 hours
acidshield              Expires in 4 hours
economize               Expires in 5 hours
armor                   Expires in 24 hours
detect invisibility     Expires in 75 hours
sense life              Expires in 76 hours
detect hate             Expires in 89 hours
detect magic            Expires in 175 hours

HP:1098 Move:731 Mana:1787 Secs:46 > score

You are 63 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [16/0]  Int [19]  Wis [18]  Dex [19]  Con [17]  Chr [18].
HP: [1098/1098]     Move: [731/739]     Mana: [1787/2739].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [28/200]    Hitroll: [7]    Damroll: [3].
Gold Coins: [0]    Alignment: [-928]    Life: [7].
You have been playing for 43 days and 20 hours.
You are known as Cyndre - Lord of Magick
You are floating.
  You are psychically casting your spells.
  You feel blessed.
  You are economical with your magic use.
  You feel protected.
  You can detect magical properties.
  You can detect mob hatred.
  You can breathe underwater.
  You can detect hidden things.
  You can detect invisible things.
  You are protected by a holy light!
  You are enveloped in a sphere of bubbling acid!

HP:1098 Move:731 Mana:1787 Secs:45 > look

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Cyndre - Lord of Magick is floating here. (Invis) 

HP:1098 Move:731 Mana:1787 Secs:42 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1098 Move:730 Mana:1787 Secs:41 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:729 Mana:1787 Secs:41 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:728 Mana:1787 Secs:40 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1098 Move:727 Mana:1787 Secs:39 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:726 Mana:1787 Secs:39 > cast 'evil eye'
Okay.
Smoky, blood-red mist clouds over your eyes.

HP:1098 Move:726 Mana:1487 Secs:37 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:726 Mana:1487 Secs:34 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:726 Mana:1487 Secs:33 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:726 Mana:1487 Secs:33 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1098 Move:725 Mana:1487 Secs:32 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:725 Mana:1487 Secs:31 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1098 Move:724 Mana:1487 Secs:31 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:724 Mana:1487 Secs:30 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:723 Mana:1487 Secs:30 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:723 Mana:1487 Secs:29 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:722 Mana:1487 Secs:28 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:722 Mana:1487 Secs:28 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
Cyndre flies into the room.

HP:1098 Move:721 Mana:1487 Secs:27 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:721 Mana:1487 Secs:26 > n

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1098 Move:720 Mana:1487 Secs:25 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:720 Mana:1487 Secs:25 > n

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1098 Move:719 Mana:1487 Secs:24 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:719 Mana:1487 Secs:23 > n

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:718 Mana:1487 Secs:21 > gaze simone
They aren't here to be gazed at.

HP:1098 Move:718 Mana:1487 Secs:20 > n

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:717 Mana:1487 Secs:16 > HP:1098 Move:717 Mana:1487 Secs:16 > 
Cyndre growls darkly at Simone as he remembers him!
Cyndre lunges at Simone and attacks!
Cyndre suddenly pops into existence.
Cyndre tickles Simone as he hits him.

HP:1098 Move:717 Mana:1487 Secs:15 > HP:1098 Move:717 Mana:1487 Secs:15 > 
Simone massacres Cyndre with his pierce.
A primal warspear's point is dulled back down to normal!
Simone pierces Cyndre extremely hard.
Simone dodges the attack!
Cyndre misses Simone with his hit.

HP:1098 Move:717 Mana:1487 Secs:14 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!
The red mist in your eyes dissipates away.

HP:1098 Move:717 Mana:1487 Secs:14 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:716 Mana:1487 Secs:12 > n
n

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1098 Move:715 Mana:1487 Secs:11 > HP:1098 Move:715 Mana:1487 Secs:11 > The gates seems to be closed.

HP:1098 Move:715 Mana:1487 Secs:11 > order followers kill sim
You order all your followers to "kill sim"

HP:1098 Move:715 Mana:1487 Secs:10 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1098 Move:714 Mana:1487 Secs:9 > order followers kill sim
You order all your followers to "kill sim"

HP:1098 Move:714 Mana:1487 Secs:8 > cast 'harm' sim
Cannot find the target of your spell!

HP:1098 Move:714 Mana:1487 Secs:2 > HP:1098 Move:714 Mana:1487 Secs:2 > 
The morning sun lazily rises in the east.
You feel less righteous.

HP:1098 Move:739 Mana:1547 Secs:75 > cast 'harm' sim
Cannot find the target of your spell!

HP:1098 Move:739 Mana:1547 Secs:74 > cast 'bless'
Okay.
You feel your blessed soul enhanced with power!

HP:1098 Move:739 Mana:1540 Secs:72 > s

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1098 Move:738 Mana:1540 Secs:70 > s

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1098 Move:737 Mana:1540 Secs:69 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1098 Move:736 Mana:1540 Secs:67 > cast 'evil eye'
Okay.
The incantations in your mind seem to fade away.
Smoky, blood-red mist clouds over your eyes.

HP:1098 Move:736 Mana:1240 Secs:65 > pc
Huh?!?

HP:1098 Move:736 Mana:1240 Secs:62 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:735 Mana:1240 Secs:61 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1098 Move:734 Mana:1240 Secs:61 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:734 Mana:1240 Secs:59 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1098 Move:733 Mana:1240 Secs:58 > gaze sim
They aren't here to be gazed at.

HP:1098 Move:733 Mana:1240 Secs:58 > HP:1098 Move:733 Mana:1240 Secs:58 > 
Suddenly, Simone stabs you in the back!
A primal warspear's point is dulled back down to normal!
Acid splashes onto him, burning him horribly!

HP:900 Move:733 Mana:1240 Secs:57 > HP:900 Move:733 Mana:1240 Secs:57 > 
You miss Simone with your pierce.
Simone has some small wounds and bruises.
Simone pierces you hard.
Acid splashes onto him, burning him horribly!
Simone pierces you hard.
Acid splashes onto him, burning him horribly!
Cyndre growls darkly at Simone as he remembers him!
Cyndre lunges at Simone and attacks!
Cyndre tickles Simone as he hits him.

HP:879 Move:733 Mana:1240 Secs:55 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!
The red mist in your eyes dissipates away.

HP:879 Move:733 Mana:1240 Secs:55 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:879 Move:732 Mana:1240 Secs:52 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:879 Move:731 Mana:1240 Secs:52 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre flies into the room.

HP:879 Move:730 Mana:1240 Secs:51 > cast 'evil eye'
Okay.
Pink smoke rapidly descends upon you, then dissipates away!

HP:879 Move:730 Mana:1090 Secs:50 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:879 Move:729 Mana:1090 Secs:48 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:729 Mana:1090 Secs:46 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:729 Mana:1090 Secs:45 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre flies into the room.

HP:879 Move:728 Mana:1090 Secs:44 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:728 Mana:1090 Secs:43 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:879 Move:727 Mana:1090 Secs:43 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:727 Mana:1090 Secs:42 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:879 Move:726 Mana:1090 Secs:42 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:726 Mana:1090 Secs:41 > n

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:879 Move:725 Mana:1090 Secs:40 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:725 Mana:1090 Secs:40 > n

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:879 Move:724 Mana:1090 Secs:39 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:724 Mana:1090 Secs:39 > n

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Cyndre flies into the room.

HP:879 Move:723 Mana:1090 Secs:38 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:723 Mana:1090 Secs:37 > n

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavian townsperson is going about his business here.
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:879 Move:722 Mana:1090 Secs:37 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:722 Mana:1090 Secs:36 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
Cyndre flies into the room.

HP:879 Move:721 Mana:1090 Secs:35 > s

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:879 Move:720 Mana:1090 Secs:34 > s

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:879 Move:719 Mana:1090 Secs:33 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:879 Move:718 Mana:1090 Secs:32 > n

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:879 Move:717 Mana:1090 Secs:32 > e
e

Emerald Lane
   This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street.  The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.  
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars.  Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly.  A velvet flag hangs from a post on the the tiny building to the
north.    
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:879 Move:716 Mana:1090 Secs:31 > HP:879 Move:716 Mana:1090 Secs:31 > 
Emerald Lane
    Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most 
of the buildings.
[ Exits: e w ]
Cyndre flies into the room.

HP:879 Move:715 Mana:1090 Secs:30 > e

Emerald Lane
   Here you arrive at the east end of Emerald Lane.  A small shop built of
beautiful red-brown wood stands to the north.  A circular cloth sign is
fixed just beside the doorway.  The building also has a huge octagonal
glass window, and a roof covered by bright blue shingles.  Although fairly
secluded, this little alley opens up to an intersection to the east.    
[ Exits: n e w ]
Cyndre flies into the room.

HP:879 Move:714 Mana:1090 Secs:29 > w
w

Emerald Lane
    Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most 
of the buildings.
[ Exits: e w ]
Cyndre flies into the room.

HP:879 Move:713 Mana:1090 Secs:27 > w

Emerald Lane
   This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street.  The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.  
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars.  Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly.  A velvet flag hangs from a post on the the tiny building to the
north.    
[ Exits: n e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:879 Move:712 Mana:1090 Secs:26 > HP:879 Move:712 Mana:1090 Secs:26 > 
The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:879 Move:711 Mana:1090 Secs:26 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:879 Move:710 Mana:1090 Secs:24 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:879 Move:709 Mana:1090 Secs:23 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
Cyndre flies into the room.
Cyndre's foot catches on something as he falls to the ground!

HP:879 Move:708 Mana:1090 Secs:23 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:879 Move:707 Mana:1090 Secs:22 > order followers kill sim
Nobody here is a loyal subject of yours!

HP:879 Move:707 Mana:1090 Secs:20 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre - Lord of Magick is sprawled out on the ground!
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
Oops!  Your foot is caught on something as you fall to the ground!
The wire snaps from the force of your foot!

HP:879 Move:706 Mana:1090 Secs:18 > gaze sim

Cyndre quickly scrambles to his feet!
Cyndre slowly rises off the floor and hovers in mid-air.

HP:879 Move:706 Mana:1090 Secs:15 > st
gaze sim
They aren't here to be gazed at.

HP:879 Move:706 Mana:1090 Secs:12 > HP:879 Move:706 Mana:1090 Secs:12 > You quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.

HP:879 Move:706 Mana:1090 Secs:12 > They aren't here to be gazed at.

HP:879 Move:706 Mana:1090 Secs:11 > look

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre - Lord of Magick is floating here.
You sense a hidden life form.

HP:879 Move:706 Mana:1090 Secs:9 > HP:879 Move:706 Mana:1090 Secs:9 > 
Someone sneaks up behind Cyndre and viciously slits his throat!
Cyndre grasps at his throat as blood starts pouring from it!
Something's point is dulled back down to normal!

HP:879 Move:706 Mana:1090 Secs:8 > gaze sim
They aren't here to be gazed at.

HP:879 Move:706 Mana:1090 Secs:7 > HP:879 Move:706 Mana:1090 Secs:7 > 
A Moldavian enchantress flies into the room.

HP:879 Move:706 Mana:1090 Secs:5 > order followers kill sim
You order all your followers to "kill sim"

HP:879 Move:706 Mana:1090 Secs:4 > cast 'shroud of hate'
Okay.
A Moldavian enchantress suddenly strikes out at you, rage burning in her eyes!
A Moldavian enchantress stares at you and utters the words, 'fireball'.
A Moldavian enchantress suddenly pops into existence.
A fireball explodes in your face, enveloping you completely in flames!
Cyndre strikes out at a Moldavian enchantress with the fury of a madman!
Cyndre lunges at a Moldavian enchantress and attacks!
Cyndre barely hits a Moldavian enchantress.

HP:854 Move:706 Mana:1060 Secs:2 > HP:854 Move:706 Mana:1060 Secs:2 > 
Cyndre barely hits a Moldavian enchantress.
You miss a Moldavian enchantress with your pierce.
A Moldavian enchantress has a few scratches.
A Moldavian enchantress misses you with her punch.

HP:854 Move:706 Mana:1060 Secs:1 > HP:854 Move:706 Mana:1060 Secs:1 > 
Daylight heralds the beginning of a new day.
Your neck closes around your newly formed gills.
Your feet feel much heavier now.

HP:901 Move:739 Mana:1120 Secs:75 > HP:901 Move:739 Mana:1120 Secs:75 > 
Cyndre barely hits a Moldavian enchantress.
You pierce a Moldavian enchantress very hard.
A Moldavian enchantress has a few scratches.
You dodge the attack!
A Moldavian enchantress misses you with her punch.

HP:901 Move:739 Mana:1120 Secs:74 > HP:901 Move:739 Mana:1120 Secs:74 > 
A Moldavian enchantress points at you.
An orb instantly flies away from a Moldavian enchantress, and smashes into you!
The orb smashes into you, engulfing you with exploding fire!
A Moldavian enchantress closes her eyes and calmly utters the words, 'acidshield'.
A fiercely bubbling sphere of acid forms around a Moldavian enchantress!

HP:869 Move:739 Mana:1120 Secs:73 > s
No!  You're fighting for your life!

HP:869 Move:739 Mana:1120 Secs:73 > HP:869 Move:739 Mana:1120 Secs:73 > 
Cyndre barely hits a Moldavian enchantress.
A Moldavian enchantress's acidshield splashes onto Cyndre, horribly burning him!
You pierce a Moldavian enchantress hard.
Acid splashes onto you, burning your skin horribly!
A Moldavian enchantress has a few scratches.
You dodge the attack!
A Moldavian enchantress misses you with her punch.

HP:866 Move:739 Mana:1120 Secs:72 > ret
You clumsily trip over your feet as you attempt to leave!

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
You flee head over heels!

HP:866 Move:738 Mana:1120 Secs:72 > cast 'invis'
Okay.
You vanish from existence.

HP:866 Move:738 Mana:1105 Secs:69 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A Moldavian enchantress is here, fighting Cyndre! (Hatred) 
  A Moldavian enchantress is surrounded by a bubbling sphere of acid!
  Two orbs of magic float silently around her!
Cyndre - Lord of Magick is here, fighting a Moldavian enchantress!

HP:866 Move:737 Mana:1105 Secs:67 > s

A Moldavian enchantress pulverizes Cyndre with her mighty punch.
Cyndre barely hits a Moldavian enchantress.

HP:866 Move:737 Mana:1105 Secs:66 > HP:866 Move:737 Mana:1105 Secs:66 > 
Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:866 Move:736 Mana:1105 Secs:66 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:866 Move:736 Mana:1070 Secs:58 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:866 Move:736 Mana:1035 Secs:56 > n
order followers flee

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A Moldavian enchantress is here, fighting Cyndre! (Hatred) 
  A Moldavian enchantress is surrounded by a bubbling sphere of acid!
  Two orbs of magic float silently around her!
Cyndre - Lord of Magick is here, fighting a Moldavian enchantress!

HP:866 Move:735 Mana:1035 Secs:54 > s
You order all your followers to "flee"
Cyndre panics, and attempts to flee!
Cyndre leaves south.

HP:866 Move:735 Mana:1035 Secs:54 > HP:866 Move:735 Mana:1035 Secs:54 > 
Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
Cyndre - Lord of Magick is floating here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:866 Move:734 Mana:1035 Secs:54 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:733 Mana:1035 Secs:52 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
Cyndre flies into the room.

HP:866 Move:732 Mana:1035 Secs:50 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:866 Move:731 Mana:1035 Secs:49 > cast 'evil eye'
Okay.
Smoky, blood-red mist clouds over your eyes.

HP:866 Move:731 Mana:735 Secs:47 > HP:866 Move:731 Mana:735 Secs:47 > 
Simone stares at Cyndre intently and utters, 'dispel magic'.
Darkness briefly enshrouds Cyndre.

HP:866 Move:731 Mana:735 Secs:47 > gaze sim

Cyndre growls darkly at Simone as he remembers him!
Simone quickly evades Cyndre's attack!

HP:866 Move:731 Mana:735 Secs:45 > HP:866 Move:731 Mana:735 Secs:45 > You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:866 Move:731 Mana:735 Secs:45 > gaze sim
They aren't here to be gazed at.

HP:866 Move:731 Mana:735 Secs:42 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:730 Mana:735 Secs:42 > gaze sim
They aren't here to be gazed at.

HP:866 Move:730 Mana:735 Secs:41 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:866 Move:729 Mana:735 Secs:40 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:728 Mana:735 Secs:39 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:727 Mana:735 Secs:39 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:726 Mana:735 Secs:38 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:866 Move:725 Mana:735 Secs:37 > gaze sim
They aren't here to be gazed at.

HP:866 Move:725 Mana:735 Secs:35 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:724 Mana:735 Secs:34 > gaze sim
They aren't here to be gazed at.

HP:866 Move:724 Mana:735 Secs:34 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:866 Move:723 Mana:735 Secs:33 > gaze sim
They aren't here to be gazed at.

HP:866 Move:723 Mana:735 Secs:32 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:866 Move:723 Mana:735 Secs:25 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
A harmless garter snake slithers along the ground.
A Moldavian townsperson is going about her business here.
A tiny chipmunk darts through the grass.
Cyndre flies into the room.

HP:866 Move:722 Mana:735 Secs:22 > gaze sim
They aren't here to be gazed at.

HP:866 Move:722 Mana:735 Secs:21 > n

A townsperson leaves west.

HP:866 Move:722 Mana:735 Secs:20 > 

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:866 Move:721 Mana:735 Secs:20 > HP:866 Move:721 Mana:735 Secs:20 > HP:866 Move:721 Mana:735 Secs:20 > gaze sim
They aren't here to be gazed at.

HP:866 Move:721 Mana:735 Secs:18 > n


Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:720 Mana:735 Secs:17 > HP:866 Move:720 Mana:735 Secs:17 > HP:866 Move:720 Mana:735 Secs:17 > gaze sim
They aren't here to be gazed at.

HP:866 Move:720 Mana:735 Secs:16 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:866 Move:719 Mana:735 Secs:15 > gaze sim
They aren't here to be gazed at.

HP:866 Move:719 Mana:735 Secs:14 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:866 Move:719 Mana:735 Secs:13 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
Cyndre flies into the room.

HP:866 Move:718 Mana:735 Secs:12 > gaze sim
They aren't here to be gazed at.

HP:866 Move:718 Mana:735 Secs:11 > n

A townsperson has arrived.

HP:866 Move:718 Mana:735 Secs:10 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:866 Move:717 Mana:735 Secs:10 > HP:866 Move:717 Mana:735 Secs:10 > 
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:866 Move:716 Mana:735 Secs:10 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:866 Move:716 Mana:735 Secs:9 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:866 Move:715 Mana:735 Secs:7 > gaze sim
They aren't here to be gazed at.

HP:866 Move:715 Mana:735 Secs:5 > gaze sim
They aren't here to be gazed at.

HP:866 Move:715 Mana:735 Secs:4 > gaze sim
They aren't here to be gazed at.

HP:866 Move:715 Mana:735 Secs:3 > gaze sim
They aren't here to be gazed at.

HP:866 Move:715 Mana:735 Secs:3 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:866 Move:714 Mana:735 Secs:2 > gaze sim
They aren't here to be gazed at.

HP:866 Move:714 Mana:735 Secs:1 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:913 Move:738 Mana:795 Secs:75 > gaze sim
They aren't here to be gazed at.

HP:913 Move:738 Mana:795 Secs:74 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:737 Mana:795 Secs:73 > gaze sim
They aren't here to be gazed at.

HP:913 Move:737 Mana:795 Secs:72 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:913 Move:736 Mana:795 Secs:71 > gaze sim
They aren't here to be gazed at.

HP:913 Move:736 Mana:795 Secs:71 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:735 Mana:795 Secs:70 > gaze sim
They aren't here to be gazed at.

HP:913 Move:735 Mana:795 Secs:69 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:913 Move:734 Mana:795 Secs:69 > gaze sim
They aren't here to be gazed at.

HP:913 Move:734 Mana:795 Secs:68 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:913 Move:733 Mana:795 Secs:68 > gaze sim
They aren't here to be gazed at.

HP:913 Move:733 Mana:795 Secs:67 > s

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Cyndre flies into the room.

HP:913 Move:732 Mana:795 Secs:67 > gaze sim
They aren't here to be gazed at.

HP:913 Move:732 Mana:795 Secs:66 > order followers kill sim
You order all your followers to "kill sim"

HP:913 Move:732 Mana:795 Secs:64 > gaze sim
They aren't here to be gazed at.

HP:913 Move:732 Mana:795 Secs:63 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:913 Move:731 Mana:795 Secs:62 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:913 Move:730 Mana:795 Secs:62 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:729 Mana:795 Secs:61 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:913 Move:728 Mana:795 Secs:60 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:727 Mana:795 Secs:59 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
(Hatred) A member of the elite Enchanter's Guild patrols the area here.
  A Moldavian enchantress is surrounded by a bubbling sphere of acid!
  Two orbs of magic float silently around her!
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:913 Move:726 Mana:795 Secs:58 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:725 Mana:795 Secs:57 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:913 Move:724 Mana:795 Secs:56 > HP:913 Move:724 Mana:795 Secs:56 > 
Simone tells you, 'ouch'

HP:913 Move:724 Mana:795 Secs:55 > tell simone give up?
There's no one with that name here.

HP:913 Move:724 Mana:795 Secs:50 > reply give up?
You tell someone, 'give up?'

HP:913 Move:724 Mana:795 Secs:47 > s
s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:723 Mana:795 Secs:44 > HP:913 Move:723 Mana:795 Secs:44 > 
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:913 Move:722 Mana:795 Secs:44 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:913 Move:721 Mana:795 Secs:41 > HP:913 Move:721 Mana:795 Secs:41 > 
Someone tells you, 'never'

HP:913 Move:721 Mana:795 Secs:41 > w

The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:913 Move:720 Mana:795 Secs:40 > w

A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A little brown field mouse jumps through the grass.
A gentle "hoo, hoo" sound comes from a nearby tree.
Cyndre flies into the room.

HP:913 Move:718 Mana:795 Secs:40 > HP:913 Move:718 Mana:795 Secs:40 > 
An elven city guard has arrived.

HP:913 Move:718 Mana:795 Secs:35 > tell simone I've got my eye on you
There's no one with that name here.

HP:913 Move:718 Mana:795 Secs:34 > e

The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:913 Move:716 Mana:795 Secs:32 > reply i've got my eye on you
You tell someone, 'i've got my eye on you'

HP:913 Move:716 Mana:795 Secs:27 > e

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:913 Move:714 Mana:795 Secs:26 > HP:913 Move:714 Mana:795 Secs:26 > 
A garter snake leaves south.

HP:913 Move:714 Mana:795 Secs:25 > gaze sim
They aren't here to be gazed at.

HP:913 Move:714 Mana:795 Secs:24 > n


Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:913 Move:713 Mana:795 Secs:24 > HP:913 Move:713 Mana:795 Secs:24 > HP:913 Move:713 Mana:795 Secs:23 > gaze sim
They aren't here to be gazed at.

HP:913 Move:713 Mana:795 Secs:22 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:712 Mana:795 Secs:21 > gaze sim
They aren't here to be gazed at.

HP:913 Move:712 Mana:795 Secs:21 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:913 Move:711 Mana:795 Secs:20 > gaze sim
They aren't here to be gazed at.

HP:913 Move:711 Mana:795 Secs:20 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:913 Move:710 Mana:795 Secs:19 > gaze sim
They aren't here to be gazed at.

HP:913 Move:710 Mana:795 Secs:18 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
(Hatred) A member of the elite Enchanter's Guild patrols the area here.
  A Moldavian enchantress is surrounded by a bubbling sphere of acid!
  Two orbs of magic float silently around her!
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:913 Move:709 Mana:795 Secs:18 > gaze sim
They aren't here to be gazed at.

HP:913 Move:709 Mana:795 Secs:17 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:913 Move:708 Mana:795 Secs:16 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:913 Move:707 Mana:795 Secs:16 > gaze sim
They aren't here to be gazed at.

HP:913 Move:707 Mana:795 Secs:14 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:913 Move:706 Mana:795 Secs:14 > gaze sim
They aren't here to be gazed at.

HP:913 Move:706 Mana:795 Secs:13 > gaze sim
They aren't here to be gazed at.

HP:913 Move:706 Mana:795 Secs:12 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:913 Move:705 Mana:795 Secs:12 > gaze sim
They aren't here to be gazed at.

HP:913 Move:705 Mana:795 Secs:11 > n

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:913 Move:704 Mana:795 Secs:11 > gaze sim
They aren't here to be gazed at.

HP:913 Move:704 Mana:795 Secs:10 > n

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:913 Move:703 Mana:795 Secs:9 > gaze sim
They aren't here to be gazed at.

HP:913 Move:703 Mana:795 Secs:8 > n

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:913 Move:702 Mana:795 Secs:6 > gaze sim
They aren't here to be gazed at.

HP:913 Move:702 Mana:795 Secs:6 > sl
You go to sleep.

HP:913 Move:702 Mana:795 Secs:2 > 
HP:913 Move:702 Mana:795 Secs:2 > 
HP:913 Move:702 Mana:795 Secs:1 > 

HP:913 Move:702 Mana:795 Secs:1 > 
HP:913 Move:702 Mana:795 Secs:1 > 
HP:1007 Move:739 Mana:916 Secs:75 > 
HP:1007 Move:739 Mana:916 Secs:75 > wa
HP:1007 Move:739 Mana:916 Secs:75 > sta
You awaken, and sit up.

HP:1007 Move:739 Mana:916 Secs:74 > HP:1007 Move:739 Mana:916 Secs:74 > You stand up.

HP:1007 Move:739 Mana:916 Secs:74 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:739 Mana:916 Secs:73 > e
Alas, you cannot go that way...

HP:1007 Move:739 Mana:916 Secs:73 > s

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1007 Move:738 Mana:916 Secs:72 > n

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1007 Move:737 Mana:916 Secs:71 > n

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1007 Move:736 Mana:916 Secs:70 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:736 Mana:916 Secs:69 > e

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1007 Move:735 Mana:916 Secs:68 > e
e

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.    
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1007 Move:734 Mana:916 Secs:67 > HP:1007 Move:734 Mana:916 Secs:67 > 
Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.    
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1007 Move:733 Mana:916 Secs:67 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1007 Move:733 Mana:881 Secs:64 > cast 'clair' simone
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1007 Move:733 Mana:846 Secs:62 > cast 'bless'
Okay.
You are already affected by this spell.

HP:1007 Move:733 Mana:839 Secs:60 > e

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1007 Move:732 Mana:839 Secs:57 > e

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1007 Move:731 Mana:839 Secs:56 > w

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1007 Move:730 Mana:839 Secs:56 > s

Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1007 Move:729 Mana:839 Secs:55 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:729 Mana:839 Secs:53 > s

Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1007 Move:728 Mana:839 Secs:52 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:728 Mana:839 Secs:52 > s

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1007 Move:727 Mana:839 Secs:51 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:727 Mana:839 Secs:51 > s

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1007 Move:726 Mana:839 Secs:51 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:726 Mana:839 Secs:50 > s

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1007 Move:725 Mana:839 Secs:49 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:725 Mana:839 Secs:49 > s

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.    
[ Exits: n e s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1007 Move:724 Mana:839 Secs:48 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:724 Mana:839 Secs:47 > s

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1007 Move:723 Mana:839 Secs:46 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:723 Mana:839 Secs:46 > s

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1007 Move:722 Mana:839 Secs:45 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:722 Mana:839 Secs:44 > s

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1007 Move:721 Mana:839 Secs:44 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:721 Mana:839 Secs:43 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:721 Mana:839 Secs:42 > 
HP:1007 Move:721 Mana:839 Secs:42 > HP:1007 Move:721 Mana:839 Secs:42 > 
An elven city guard has arrived.

HP:1007 Move:721 Mana:839 Secs:40 > s

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n e s ]
A Moldavian townsperson is going about his business here.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1007 Move:720 Mana:839 Secs:40 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:720 Mana:839 Secs:39 > gaze sim
s
They aren't here to be gazed at.

HP:1007 Move:720 Mana:839 Secs:38 > HP:1007 Move:720 Mana:839 Secs:38 > 
Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1007 Move:719 Mana:839 Secs:37 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:719 Mana:839 Secs:37 > s

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1007 Move:718 Mana:839 Secs:36 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:718 Mana:839 Secs:35 > s

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1007 Move:717 Mana:839 Secs:35 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:717 Mana:839 Secs:34 > s

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
Cyndre flies into the room.

HP:1007 Move:716 Mana:839 Secs:34 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:716 Mana:839 Secs:33 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:716 Mana:839 Secs:31 > w

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1007 Move:715 Mana:839 Secs:31 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:715 Mana:839 Secs:30 > w

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
Cyndre flies into the room.

HP:1007 Move:714 Mana:839 Secs:30 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:714 Mana:839 Secs:29 > w

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:1007 Move:713 Mana:839 Secs:28 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:713 Mana:839 Secs:28 > w

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A harmless garter snake slithers along the ground.
Cyndre flies into the room.

HP:1007 Move:712 Mana:839 Secs:27 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:712 Mana:839 Secs:26 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.
A small red songbird hops merrily around here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1007 Move:711 Mana:839 Secs:25 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:711 Mana:839 Secs:24 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1007 Move:710 Mana:839 Secs:24 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:710 Mana:839 Secs:23 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1007 Move:709 Mana:839 Secs:22 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:709 Mana:839 Secs:22 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1007 Move:708 Mana:839 Secs:21 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:708 Mana:839 Secs:21 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1007 Move:707 Mana:839 Secs:20 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:707 Mana:839 Secs:19 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1007 Move:706 Mana:839 Secs:18 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:706 Mana:839 Secs:18 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1007 Move:705 Mana:839 Secs:17 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1007 Move:704 Mana:839 Secs:16 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1007 Move:703 Mana:839 Secs:15 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1007 Move:702 Mana:839 Secs:14 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:702 Mana:839 Secs:12 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1007 Move:701 Mana:839 Secs:12 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:701 Mana:839 Secs:11 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1007 Move:700 Mana:839 Secs:10 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:700 Mana:839 Secs:10 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1007 Move:699 Mana:839 Secs:9 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:699 Mana:839 Secs:8 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1007 Move:698 Mana:839 Secs:8 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1007 Move:697 Mana:839 Secs:7 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:697 Mana:839 Secs:6 > w


Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1007 Move:696 Mana:839 Secs:5 > HP:1007 Move:696 Mana:839 Secs:5 > HP:1007 Move:696 Mana:839 Secs:5 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:696 Mana:839 Secs:4 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:696 Mana:839 Secs:3 > gaze sim
They aren't here to be gazed at.

HP:1007 Move:696 Mana:839 Secs:1 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1007 Move:695 Mana:839 Secs:1 > gaze sim

The white aura slowly fades from your body.
With a loud sizzling sound, your acid shield dissolves.

HP:1054 Move:739 Mana:899 Secs:75 > HP:1054 Move:739 Mana:899 Secs:75 > They aren't here to be gazed at.

HP:1054 Move:739 Mana:899 Secs:75 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:1054 Move:738 Mana:899 Secs:72 > w
Alas, you cannot go that way...

HP:1054 Move:738 Mana:899 Secs:71 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1054 Move:737 Mana:899 Secs:70 > cast 'economize'
Okay.
You are already affected by this spell.

HP:1054 Move:737 Mana:849 Secs:69 > cast 'fireshield'
Okay.
A swirling ring of fire flares up around your body!

HP:1054 Move:737 Mana:749 Secs:66 > HP:1054 Move:737 Mana:749 Secs:66 > 
An elven city guard leaves south.

HP:1054 Move:737 Mana:749 Secs:65 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:737 Mana:749 Secs:63 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1054 Move:736 Mana:749 Secs:63 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:736 Mana:749 Secs:62 > e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1054 Move:735 Mana:749 Secs:61 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:735 Mana:749 Secs:60 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1054 Move:734 Mana:749 Secs:60 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:734 Mana:749 Secs:59 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1054 Move:733 Mana:749 Secs:59 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:733 Mana:749 Secs:58 > e
gaze sim

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1054 Move:732 Mana:749 Secs:57 > HP:1054 Move:732 Mana:749 Secs:57 > They aren't here to be gazed at.

HP:1054 Move:732 Mana:749 Secs:56 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:732 Mana:749 Secs:55 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
You sense a hidden life form.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1054 Move:731 Mana:749 Secs:53 > gaze sim
They aren't here to be gazed at.

HP:1054 Move:731 Mana:749 Secs:53 > HP:1054 Move:731 Mana:749 Secs:53 > 
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
Something's point is dulled back down to normal!

HP:922 Move:731 Mana:749 Secs:52 > HP:922 Move:731 Mana:749 Secs:52 > 
You grasp at your throat as blood continues to pour from it!

HP:909 Move:731 Mana:749 Secs:51 > gaze sim

Cyndre growls darkly at someone as he remembers him!
Cyndre lunges at someone and attacks!
Cyndre tickles Simone as he hits him.
A human city guard says, 'The innocent must be protected!  Charge!!'
Simone quickly evades a human city guard's headbutt!

HP:909 Move:731 Mana:749 Secs:50 > HP:909 Move:731 Mana:749 Secs:50 > You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:909 Move:731 Mana:749 Secs:50 > HP:909 Move:731 Mana:749 Secs:50 > 
You grasp at your throat as blood continues to pour from it!

HP:892 Move:731 Mana:749 Secs:49 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
Cyndre flies into the room.

HP:892 Move:730 Mana:749 Secs:48 > HP:892 Move:730 Mana:749 Secs:48 > 
You grasp at your throat as blood continues to pour from it!

HP:879 Move:730 Mana:749 Secs:47 > HP:879 Move:730 Mana:749 Secs:47 > 
A townsperson has arrived.

HP:879 Move:730 Mana:749 Secs:45 > w
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:879 Move:729 Mana:749 Secs:45 > e
e
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
Droplets of blood have splashed toward the west here.
Cyndre flies into the room.

HP:879 Move:728 Mana:749 Secs:44 > HP:879 Move:728 Mana:749 Secs:44 > 
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:879 Move:727 Mana:749 Secs:43 > gaze sim
They aren't here to be gazed at.

HP:879 Move:727 Mana:749 Secs:42 > HP:879 Move:727 Mana:749 Secs:42 > 
You grasp at your throat as blood continues to pour from it!

HP:865 Move:727 Mana:749 Secs:41 > e
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:865 Move:726 Mana:749 Secs:40 > HP:865 Move:726 Mana:749 Secs:40 > 
You grasp at your throat as blood continues to pour from it!

HP:851 Move:726 Mana:749 Secs:39 > e
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:851 Move:725 Mana:749 Secs:39 > e
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Cyndre flies into the room.

HP:851 Move:724 Mana:749 Secs:38 > e
Blood pours out of your neck and splashes onto the ground!

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:851 Move:723 Mana:749 Secs:36 > HP:851 Move:723 Mana:749 Secs:36 > 
You grasp at your throat as blood continues to pour from it!

HP:834 Move:723 Mana:749 Secs:35 > cast 'energy drain' rat
Okay.
A street rat crumples as you kill it by draining its energy!
A street rat is dead!  R.I.P.
Your blood freezes as you hear a street rat's death cry.

HP:915 Move:723 Mana:699 Secs:35 > HP:915 Move:723 Mana:699 Secs:35 > 
You grasp at your throat as blood continues to pour from it!

HP:900 Move:723 Mana:699 Secs:33 > cast 'energy drain' rat
Okay.
A street rat crumples as you kill it by draining its energy!
A street rat is dead!  R.I.P.
Your blood freezes as you hear a street rat's death cry.

HP:986 Move:723 Mana:649 Secs:33 > gaze sim
They aren't here to be gazed at.

HP:986 Move:723 Mana:649 Secs:31 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Droplets of blood have splashed toward the east here.
Cyndre flies into the room.

HP:986 Move:722 Mana:649 Secs:30 > gaze sim
They aren't here to be gazed at.

HP:986 Move:722 Mana:649 Secs:29 > gaze sim
gaze sim
w
gaze sim
They aren't here to be gazed at.

HP:986 Move:722 Mana:649 Secs:28 > HP:986 Move:722 Mana:649 Secs:28 > They aren't here to be gazed at.

HP:986 Move:722 Mana:649 Secs:27 > You grasp at your throat as blood continues to pour from it!
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
Droplets of blood have splashed toward the east here.
Cyndre flies into the room.

HP:969 Move:721 Mana:649 Secs:25 > They aren't here to be gazed at.

HP:969 Move:721 Mana:649 Secs:25 > w
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the east here.
Cyndre flies into the room.

HP:969 Move:720 Mana:649 Secs:24 > gaze sim

You grasp at your throat as blood continues to pour from it!

HP:953 Move:720 Mana:649 Secs:23 > HP:953 Move:720 Mana:649 Secs:23 > They aren't here to be gazed at.

HP:953 Move:720 Mana:649 Secs:23 > w
Blood pours out of your neck and splashes onto the ground!

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
Droplets of blood have splashed toward the east here.
Cyndre flies into the room.

HP:953 Move:719 Mana:649 Secs:22 > gaze sim
They aren't here to be gazed at.

HP:953 Move:719 Mana:649 Secs:21 > w
You grasp at your throat as blood continues to pour from it!
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Droplets of blood have splashed toward the west here.
Cyndre flies into the room.

HP:941 Move:718 Mana:649 Secs:19 > gaze sim
They aren't here to be gazed at.

HP:941 Move:718 Mana:649 Secs:18 > w
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Droplets of blood have splashed toward the east here.
Cyndre flies into the room.

HP:941 Move:717 Mana:649 Secs:17 > gaze sim
They aren't here to be gazed at.

HP:941 Move:717 Mana:649 Secs:16 > HP:941 Move:717 Mana:649 Secs:16 > 
You grasp at your throat as blood continues to pour from it!

HP:926 Move:717 Mana:649 Secs:15 > w
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:926 Move:716 Mana:649 Secs:15 > gaze sim
They aren't here to be gazed at.

HP:926 Move:716 Mana:649 Secs:14 > w
Blood pours out of your neck and splashes onto the ground!

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:926 Move:715 Mana:649 Secs:13 > gaze sim
They aren't here to be gazed at.

HP:926 Move:715 Mana:649 Secs:11 > HP:926 Move:715 Mana:649 Secs:11 > 
You grasp at your throat as blood continues to pour from it!

HP:910 Move:715 Mana:649 Secs:9 > score

You are 63 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [16/0]  Int [19]  Wis [18]  Dex [19]  Con [17]  Chr [18].
HP: [910/1098]     Move: [715/739]     Mana: [649/2739].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [28/200]    Hitroll: [7]    Damroll: [3].
Gold Coins: [0]    Alignment: [-992]    Life: [7].
You have been playing for 43 days and 20 hours.
You are known as Cyndre - Lord of Magick
You are standing.
  Your eyes glow with evil power.
  Your throat has been slit!
  You are economical with your magic use.
  You feel blessed.
  You feel protected.
  You can detect magical properties.
  You can detect mob hatred.
  You can detect hidden things.
  You can detect invisible things.
  You are surrounded by a vortex of fire!

HP:910 Move:715 Mana:649 Secs:9 > HP:910 Move:715 Mana:649 Secs:9 > 
You grasp at your throat as blood continues to pour from it!

HP:897 Move:715 Mana:649 Secs:7 > w
Blood pours out of your neck and splashes onto the ground!

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:897 Move:714 Mana:649 Secs:7 > w
You grasp at your throat as blood continues to pour from it!
Alas, you cannot go that way...

HP:881 Move:714 Mana:649 Secs:5 > n
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:881 Move:713 Mana:649 Secs:4 > HP:881 Move:713 Mana:649 Secs:4 > 
You grasp at your throat as blood continues to pour from it!

HP:865 Move:713 Mana:649 Secs:3 > n
Blood pours out of your neck and splashes onto the ground!

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]
Cyndre flies into the room.

HP:865 Move:712 Mana:649 Secs:2 > s
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:865 Move:711 Mana:649 Secs:1 > s
Blood pours out of your neck and splashes onto the ground!

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
You sense a hidden life form.
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:865 Move:710 Mana:649 Secs:1 > HP:865 Move:710 Mana:649 Secs:1 > 
The blood droplets on the ground dry up and disappear.
You feel much more wasteful of magic again.

HP:912 Move:739 Mana:709 Secs:75 > HP:912 Move:739 Mana:709 Secs:75 > 
You grasp at your throat as blood continues to pour from it!

HP:900 Move:739 Mana:709 Secs:74 > n

Suddenly, Simone stabs you in the back!
A primal warspear's point is dulled back down to normal!
Scorching tendrils of fire leap out and engulf Simone!
That really did HURT!

HP:501 Move:739 Mana:709 Secs:74 > HP:501 Move:739 Mana:709 Secs:74 > No!  You're fighting for your life!

HP:501 Move:739 Mana:709 Secs:74 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!
The red mist in your eyes dissipates away.

HP:501 Move:739 Mana:709 Secs:73 > cast 'evil eye'
Okay.
Smoky, blood-red mist clouds over your eyes.

HP:501 Move:739 Mana:409 Secs:71 > HP:501 Move:739 Mana:409 Secs:71 > 
An elven city guard leaves south.

HP:501 Move:739 Mana:409 Secs:70 > s
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:501 Move:738 Mana:409 Secs:69 > HP:501 Move:738 Mana:409 Secs:69 > 
You grasp at your throat as blood continues to pour from it!

HP:489 Move:738 Mana:409 Secs:68 > gaze sim
They aren't here to be gazed at.

HP:489 Move:738 Mana:409 Secs:68 > n
Blood pours out of your neck and splashes onto the ground!

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:489 Move:737 Mana:409 Secs:68 > HP:489 Move:737 Mana:409 Secs:68 > 
You grasp at your throat as blood continues to pour from it!

HP:475 Move:737 Mana:409 Secs:66 > HP:475 Move:737 Mana:409 Secs:66 > 
Suddenly, Simone stabs you in the back!
Scorching tendrils of fire leap out and engulf Simone!
That really did HURT!

HP:177 Move:737 Mana:409 Secs:66 > HP:177 Move:737 Mana:409 Secs:66 > 
Cyndre growls darkly at Simone as he remembers him!
Simone quickly evades Cyndre's attack!

HP:177 Move:737 Mana:409 Secs:65 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:177 Move:737 Mana:409 Secs:65 > HP:177 Move:737 Mana:409 Secs:65 > 
You grasp at your throat as blood continues to pour from it!

HP:162 Move:737 Mana:409 Secs:64 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:162 Move:736 Mana:409 Secs:63 > gaze sim
They aren't here to be gazed at.

HP:162 Move:736 Mana:409 Secs:61 > gaze sim
They aren't here to be gazed at.

HP:162 Move:736 Mana:409 Secs:59 > n

You grasp at your throat as blood continues to pour from it!

HP:148 Move:736 Mana:409 Secs:58 > HP:148 Move:736 Mana:409 Secs:58 > Blood pours out of your neck and splashes onto the ground!

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:148 Move:735 Mana:409 Secs:58 > gaze sim
They aren't here to be gazed at.

HP:148 Move:735 Mana:409 Secs:57 > s
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
Simone - the Troll Slayer is standing here.
  Simone glows with a brilliant white light!
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:148 Move:734 Mana:409 Secs:56 > gaze sim

Cyndre growls darkly at Simone as he remembers him!
Simone quickly evades Cyndre's attack!

HP:148 Move:734 Mana:409 Secs:55 > HP:148 Move:734 Mana:409 Secs:55 > They aren't here to be gazed at.

HP:148 Move:734 Mana:409 Secs:55 > HP:148 Move:734 Mana:409 Secs:55 > 
You grasp at your throat as blood continues to pour from it!

HP:134 Move:734 Mana:409 Secs:54 > gaze sim
You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Simone!
The antimatter violently blasts him out of the room!

HP:134 Move:734 Mana:409 Secs:54 > e
Alas, you cannot go that way...

HP:134 Move:734 Mana:409 Secs:51 > e
Alas, you cannot go that way...

HP:134 Move:734 Mana:409 Secs:51 > s

You grasp at your throat as blood continues to pour from it!

HP:117 Move:734 Mana:409 Secs:50 > s
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:117 Move:733 Mana:409 Secs:50 > HP:117 Move:733 Mana:409 Secs:50 > Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]
A brightly colored butterfly flitters around.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:117 Move:732 Mana:409 Secs:50 > HP:117 Move:732 Mana:409 Secs:50 > 
You grasp at your throat as blood continues to pour from it!

HP:105 Move:732 Mana:409 Secs:48 > cast 'energy drain' rat
Okay.
A rat crumples as you kill it by draining its energy!
A rat is dead!  R.I.P.
Your blood freezes as you hear a rat's death cry.

HP:189 Move:732 Mana:359 Secs:47 > s

You grasp at your throat as blood continues to pour from it!

HP:173 Move:732 Mana:359 Secs:46 > s
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
Cyndre flies into the room.

HP:173 Move:731 Mana:359 Secs:45 > HP:173 Move:731 Mana:359 Secs:45 > Blood pours out of your neck and splashes onto the ground!

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:173 Move:730 Mana:359 Secs:45 > s

You grasp at your throat as blood continues to pour from it!

HP:161 Move:730 Mana:359 Secs:44 > HP:161 Move:730 Mana:359 Secs:44 > Blood pours out of your neck and splashes onto the ground!

South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:161 Move:729 Mana:359 Secs:44 > n
Blood pours out of your neck and splashes onto the ground!

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:161 Move:728 Mana:359 Secs:43 > cast 'energy drain' rat

You grasp at your throat as blood continues to pour from it!

HP:148 Move:728 Mana:359 Secs:42 > HP:148 Move:728 Mana:359 Secs:42 > Okay.
A rat crumples as you kill it by draining its energy!
A rat is dead!  R.I.P.
Your blood freezes as you hear a rat's death cry.

HP:231 Move:728 Mana:309 Secs:42 > n
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:727 Mana:309 Secs:40 > n
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]
The corpse of a rat is lying here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about his business here.
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:726 Mana:309 Secs:40 > gaze sim
They aren't here to be gazed at.

HP:231 Move:726 Mana:309 Secs:38 > gaze sim
They aren't here to be gazed at.

HP:231 Move:726 Mana:309 Secs:37 > n
Blood pours out of your neck and splashes onto the ground!

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:725 Mana:309 Secs:36 > gaze sim
They aren't here to be gazed at.

HP:231 Move:725 Mana:309 Secs:35 > n
The gaping wound in your neck finally heals itself.

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:724 Mana:309 Secs:34 > gaze sim
They aren't here to be gazed at.

HP:231 Move:724 Mana:309 Secs:34 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:723 Mana:309 Secs:33 > gaze sim
They aren't here to be gazed at.

HP:231 Move:723 Mana:309 Secs:33 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:231 Move:722 Mana:309 Secs:32 > gaze sim
They aren't here to be gazed at.

HP:231 Move:722 Mana:309 Secs:31 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:721 Mana:309 Secs:30 > gaze sim
They aren't here to be gazed at.

HP:231 Move:721 Mana:309 Secs:29 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:720 Mana:309 Secs:29 > gaze sim
They aren't here to be gazed at.

HP:231 Move:720 Mana:309 Secs:28 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
Droplets of blood have splashed toward the south here.
Cyndre flies into the room.

HP:231 Move:719 Mana:309 Secs:26 > gaze sim
They aren't here to be gazed at.

HP:231 Move:719 Mana:309 Secs:25 > s

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]
The corpse of a rat is lying here.
A little brown rat scurries around, looking for food.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about his business here.
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:231 Move:718 Mana:309 Secs:24 > gaze sim
They aren't here to be gazed at.

HP:231 Move:718 Mana:309 Secs:23 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:231 Move:717 Mana:309 Secs:22 > gaze sim
They aren't here to be gazed at.

HP:231 Move:717 Mana:309 Secs:21 > HP:231 Move:717 Mana:309 Secs:21 > 
A monarch butterfly flies into the room.

HP:231 Move:717 Mana:309 Secs:20 > s

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
The corpse of a rat is lying here.
Droplets of blood have splashed toward the north here.
Cyndre flies into the room.

HP:231 Move:716 Mana:309 Secs:20 > gaze sim
They aren't here to be gazed at.

HP:231 Move:716 Mana:309 Secs:19 > e

An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:231 Move:715 Mana:309 Secs:19 > gaze sim
They aren't here to be gazed at.

HP:231 Move:715 Mana:309 Secs:18 > e

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:231 Move:714 Mana:309 Secs:17 > gaze sim
They aren't here to be gazed at.

HP:231 Move:714 Mana:309 Secs:17 > e

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:231 Move:713 Mana:309 Secs:16 > gaze sim
They aren't here to be gazed at.

HP:231 Move:713 Mana:309 Secs:15 > e

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:231 Move:712 Mana:309 Secs:15 > gaze sim
They aren't here to be gazed at.

HP:231 Move:712 Mana:309 Secs:14 > e

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
Cyndre flies into the room.

HP:231 Move:711 Mana:309 Secs:13 > gaze sim
They aren't here to be gazed at.

HP:231 Move:711 Mana:309 Secs:12 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
Cyndre flies into the room.

HP:231 Move:710 Mana:309 Secs:11 > gaze sim
They aren't here to be gazed at.

HP:231 Move:710 Mana:309 Secs:11 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.
Cyndre flies into the room.

HP:231 Move:709 Mana:309 Secs:10 > gaze sim
They aren't here to be gazed at.

HP:231 Move:709 Mana:309 Secs:9 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
Cyndre flies into the room.

HP:231 Move:708 Mana:309 Secs:9 > gaze sim
They aren't here to be gazed at.

HP:231 Move:708 Mana:309 Secs:8 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:231 Move:707 Mana:309 Secs:7 > gaze sim
They aren't here to be gazed at.

HP:231 Move:707 Mana:309 Secs:7 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:231 Move:706 Mana:309 Secs:6 > gaze sim
They aren't here to be gazed at.

HP:231 Move:706 Mana:309 Secs:5 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Oops!  Your foot is caught on something as you fall to the ground!
Cyndre flies into the room.
Cyndre's foot catches on something as he falls to the ground!

HP:231 Move:705 Mana:309 Secs:5 > gaze sim
sta
gaze sim

Cyndre quickly scrambles to his feet!
Cyndre slowly rises off the floor and hovers in mid-air.

HP:278 Move:739 Mana:369 Secs:75 > HP:278 Move:739 Mana:369 Secs:75 > They aren't here to be gazed at.

HP:278 Move:739 Mana:369 Secs:73 > HP:278 Move:739 Mana:369 Secs:73 > You quickly scramble to your feet!

HP:278 Move:739 Mana:369 Secs:73 > They aren't here to be gazed at.

HP:278 Move:739 Mana:369 Secs:73 > gaze sim
They aren't here to be gazed at.

HP:278 Move:739 Mana:369 Secs:70 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:278 Move:738 Mana:369 Secs:68 > gaze sim
They aren't here to be gazed at.

HP:278 Move:738 Mana:369 Secs:67 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
(Invis) (Hatred) A member of the elite Enchanter's Guild patrols the area here.
  A Moldavian enchantress is surrounded by a bubbling sphere of acid!
  Two orbs of magic float silently around her!
Cyndre flies into the room.

HP:278 Move:737 Mana:369 Secs:66 > HP:278 Move:737 Mana:369 Secs:66 > 
A Moldavian enchantress growls darkly at you as she remembers you!
A Moldavian enchantress stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.
The ring of fire burns itself away from your body.
You notice you are seeing less of everything now.
You can no longer sense mob hatred toward you.

HP:278 Move:737 Mana:369 Secs:65 > gaze sim
They aren't here to be gazed at.

HP:278 Move:737 Mana:369 Secs:65 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:278 Move:736 Mana:369 Secs:64 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
Oops!  Your foot is caught on something as you fall to the ground!
Cyndre flies into the room.
Cyndre's foot catches on something as he falls to the ground!

HP:278 Move:735 Mana:369 Secs:60 > cast 'fireshield'
st

Cyndre quickly scrambles to his feet!
Cyndre slowly rises off the floor and hovers in mid-air.

HP:278 Move:735 Mana:369 Secs:55 > cast 'fireshield'

Suddenly the tip of a spear emerges from your heart, and you die...
Your black leather pants is damaged from the attack!
Your red leather bracers is damaged from the attack!
You are dead!  Sorry...

You instantly feel disembodied, as though you were floating in an empty,
voided nothingness.  Suddenly, everything snaps back into focus, as you
watch your own corpse, just a few feet away, fall lifeless to the ground!
You have lost control of Cyndre.

HP:1078 Move:739 Mana:1 Secs:55 > HP:1078 Move:739 Mana:1 Secs:55 > You haven't the energy to cast that spell!

HP:1078 Move:739 Mana:1 Secs:54 > HP:1078 Move:739 Mana:1 Secs:54 > You are already standing.

HP:1078 Move:739 Mana:1 Secs:53 > You haven't the energy to cast that spell!

HP:1078 Move:739 Mana:1 Secs:53 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:738 Mana:1 Secs:52 > s
s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:1078 Move:737 Mana:1 Secs:51 > HP:1078 Move:737 Mana:1 Secs:51 > 
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]

HP:1078 Move:736 Mana:1 Secs:51 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:1078 Move:735 Mana:1 Secs:50 > ooc cackle
You OOC, 'cackle'

HP:1078 Move:735 Mana:1 Secs:47 > w

A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A small red songbird hops merrily around here.

HP:1078 Move:734 Mana:1 Secs:46 > w

A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
A brightly colored butterfly flitters around.
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is going about her business here.

HP:1078 Move:732 Mana:1 Secs:46 > HP:1078 Move:732 Mana:1 Secs:46 > 
A monarch butterfly flies away to the south.

HP:1078 Move:732 Mana:1 Secs:45 > e

A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A small red songbird hops merrily around here.

HP:1078 Move:730 Mana:1 Secs:43 > look

A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A small red songbird hops merrily around here.

HP:1078 Move:730 Mana:1 Secs:37 > recite scroll simone
You do not see a simone here.

HP:1078 Move:730 Mana:1 Secs:32 > e

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:1078 Move:728 Mana:1 Secs:30 > recite scroll simone
You do not see a simone here.

HP:1078 Move:728 Mana:1 Secs:29 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]

HP:1078 Move:727 Mana:1 Secs:29 > recite scroll simone
You do not see a simone here.

HP:1078 Move:727 Mana:1 Secs:28 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:1078 Move:726 Mana:1 Secs:27 > recite scroll simone
You do not see a simone here.

HP:1078 Move:726 Mana:1 Secs:27 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:725 Mana:1 Secs:26 > recite scroll simone
You do not see a simone here.

HP:1078 Move:725 Mana:1 Secs:26 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
The corpse of Cyndre is lying here.
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Oops!  Your foot is caught on something as you fall to the ground!
The wire snaps from the force of your foot!

HP:1078 Move:724 Mana:1 Secs:25 > recite scroll simone
sta
recite scroll simone

Suddenly, Simone stabs you in the back!
That really did HURT!

HP:785 Move:724 Mana:1 Secs:20 > HP:785 Move:724 Mana:1 Secs:20 > 
You tickle Simone as you hit him.
Simone has some big nasty wounds and scratches.
Simone massacres you with his pierce.
Simone massacres you with his pierce.

HP:735 Move:724 Mana:1 Secs:19 > HP:735 Move:724 Mana:1 Secs:19 > You recite a vellum scroll which dissolves.
The spell dissipates uselessly as it strikes Simone.

HP:735 Move:724 Mana:1 Secs:19 > recite scroll simone

You tickle Simone as you hit him.
Simone has some big nasty wounds and scratches.
Simone misses you with his pierce.
Simone misses you with his pierce.
Simone circles around you and thrusts a primal warspear into your back!

HP:529 Move:724 Mana:1 Secs:17 > HP:529 Move:724 Mana:1 Secs:17 > You quickly scramble to your feet!

HP:529 Move:724 Mana:1 Secs:17 > HP:529 Move:724 Mana:1 Secs:17 > You recite a vellum scroll which dissolves.
The horrific, piercing wail of a Banshee fills the room!
The noblewoman struggles as her body starts moving in slow motion.

HP:529 Move:724 Mana:1 Secs:17 > HP:529 Move:724 Mana:1 Secs:17 > 
A human city guard sends you sprawling with a powerful bash!

HP:511 Move:724 Mana:1 Secs:16 > recite scroll simone

The noblewoman misses you with her hit.
A human city guard slashes you extremely hard.
A human city guard massacres you with his slash.
You tickle Simone as you hit him.
Simone has some big nasty wounds and scratches.
Simone massacres you with his pierce.
Simone misses you with his pierce.

HP:438 Move:724 Mana:1 Secs:15 > HP:438 Move:724 Mana:1 Secs:15 > 
The noblewoman hits you hard.
A human city guard misses you with his slash.
A human city guard massacres you with his slash.
You tickle Simone as you hit him.
Simone has some big nasty wounds and scratches.
Simone massacres you with his pierce.
Simone massacres you with his pierce.

HP:353 Move:724 Mana:1 Secs:13 > HP:353 Move:724 Mana:1 Secs:13 > You recite a vellum scroll which dissolves.
Simone's legs buckle as his strength is extracted!

HP:353 Move:724 Mana:1 Secs:13 > ret

The noblewoman hits you hard.
The noblewoman hits you very hard.
You dodge the attack!
A human city guard misses you with his slash.
A human city guard misses you with his slash.
Simone dodges the attack!
You miss Simone with your hit.
Simone has some big nasty wounds and scratches.
Simone massacres you with his pierce.
Simone massacres you with his pierce.

HP:282 Move:724 Mana:1 Secs:11 > HP:282 Move:724 Mana:1 Secs:11 > 
Simone circles around you and thrusts a primal warspear into your back!

HP:78 Move:724 Mana:1 Secs:11 > HP:78 Move:724 Mana:1 Secs:11 > You don't seem to have a scroll.

HP:78 Move:724 Mana:1 Secs:11 > HP:78 Move:724 Mana:1 Secs:11 > A human city guard slams his forehead into yours, knocking you unconscious!
All you can do right now is think about the stars!

HP:64 Move:724 Mana:1 Secs:10 > HP:64 Move:724 Mana:1 Secs:10 > 
You suddenly regain your senses!
The noblewoman hits you extremely hard.
A human city guard massacres you with his slash.
A human city guard misses you with his slash.
You dodge the attack!
Simone misses you with his pierce.

HP:13 Move:724 Mana:1 Secs:9 > fle
Maybe you should get on your feet first?

HP:13 Move:724 Mana:1 Secs:8 > HP:13 Move:724 Mana:1 Secs:8 > 
Simone dodges the attack!
You miss Simone with your hit.
Simone has some big nasty wounds and scratches.
You dodge the attack!
The noblewoman misses you with her hit.
The noblewoman hits you hard.
You briefly feel the sensation of flight as your head is sliced clean off!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: st

That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1



The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]

HP:1 Move:724 Mana:1 Secs:5 > ooc got me
You OOC, 'got me'

HP:1 Move:724 Mana:1 Secs:2 > d

Simone OOCs, 'heh'

HP:1 Move:724 Mana:1 Secs:2 > n

Fountain of the Gods
   Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands.  The stone statue is easily thirty feet tall,
and is carved exquisitely.  Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old.  Cool, clear water issues
forth from the fountain, beckoning you to take a drink.    
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.

HP:1 Move:723 Mana:1 Secs:2 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.

HP:1 Move:722 Mana:1 Secs:1 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:1 Move:721 Mana:1 Secs:1 > HP:1 Move:721 Mana:1 Secs:1 > 
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]

HP:48 Move:773 Mana:61 Secs:75 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:48 Move:772 Mana:61 Secs:75 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:48 Move:771 Mana:61 Secs:74 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
(2) The corpse of Cyndre is lying here.
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
Simone - the Troll Slayer is standing here.

HP:48 Move:770 Mana:61 Secs:73 > HP:48 Move:770 Mana:61 Secs:73 > 
Simone OOCs, 'damn guard got the kill'

HP:48 Move:770 Mana:61 Secs:72 > ooc lol
You OOC, 'lol'

HP:48 Move:770 Mana:61 Secs:69 > ooc good fight though
You OOC, 'good fight though'

HP:48 Move:770 Mana:61 Secs:65 > HP:48 Move:770 Mana:61 Secs:65 > 
Simone OOCs, 'yep yep'

HP:48 Move:770 Mana:61 Secs:62 > ooc what did I get you too
You OOC, 'what did I get you too'

HP:48 Move:770 Mana:61 Secs:61 >